![]() ![]() Taking a page from Dishonored and Deus Ex: Human Revolution, these levels contain numerous ways to get around you can walk around nonchalantly, don a disguise and maneuver through a crowd of realish-acting NPCs, or sneak around in tunnels and air ducts. While levels are still organized as discreet instances linked by cutscenes, they’re built with considerable variety, ranging from a crowded Chinatown marketplace to a small midwestern town. That last point is where Hitman Absolution really shines (or if you prefer, stays hidden in the shadows so that no one ever catches it). There’s also a wider degree of agency and creativity for players to soak up as they kill their way through Agent 47′s latest adventure. Your score unlocks improved abilities and new weapons, and is compared to other players on a leaderboard. Light RPG elements have been added in the form of a scoring system that rewards completion of optional objectives within missions. The HUD now has a mini map that identifies targets, and notifications of important information appear on screen. The brand new Instinct system (more in a moment) is directly inspired by Eagle Eye from Assassin’s Creed or Detective Mode from the Arkham series. Naturally, there are numerous melee weapons and firearms, including the trademark Silverballer pistols and 47′s trusty fiber wire.Īdded to these are some new features cribbed from a dozen other games. He haz it.įeatures returning from Blood Money include climbing (yay verticality!), the ability to stash bodies in convenient hiding places, the choice to subdue rather than kill, and a streamlined version of notoriety (minus bribes and the hassle of dealing with CCTV cameras.) Disguises are back, though they’re not the magic bullet they were in Blood Money. The game largely centers around 47′s attempts to protect, then retrieve the teenage girl. This puts him at the center of a conflict between a corrupt defense contractor, numerous criminal elements and his former employers. ![]() The story isn’t much Having been manipulated into killing his former handler, Agent 47 leaves the ICA and goes on the run in order to prevent a teenage girl (like 47, she’s a genetically engineered clone) from being inducted into the Agency’s staff. Hitman Absolution is for all intents and purposes a direct sequel to 2006′s Hitman: Blood Money. It’s also kind of hobbled by a half-baked story that coasts on genre conventions and, more often than not, makes the otherwise satisfying gameplay parts feel tedious.ĭid Square Enix and IO Interactive fail to deliver? No, but much like the people who open the door when Agent 47 rings the bell, those of us receiving the package might not always like what’s in it. Alas, for all that works, Hitman Absolution also proves unnecessarily frustrating at times, particularly with certain save and gameplay mechanics that are themselves meant to be improvements on previous games. ![]() That Absolution mostly met my expectations is a triumph in and of itself, especially when you consider that 3 years ago it looked like Eidos Interactive might take the series with it into death. On the other hand, my expectations of what a game can do have changed in the 5 years since the last title in the series was released, and that’s a huge problem when your goal, as was Square Enix and IO Interactive’s, is to update a classic series while retaining what made it special. Get them right and you’ve basically struck gold, and Absolution gets a hell of a lot right. One the one hand, it’s a Hitman game, and a Hitman game only comes with a few basic requirements. I kind of agonized over Hitman Absolution. Posted on November 18, 2012, Ross Lincoln Hitman Absolution Review: Misfiring With A Great Gun ![]()
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